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The RuleInformation structure defines the meta data for a rule
and includes generator ID, signature ID, revision, classification,
priority, message text, and a list of references.
int (*ruleEvalFunc)(void *);
truct _RuleInformation
{
u_int32_t genID;
u_int32_t sigID;
u_int32_t revision;
char *classification; /* String format of classification name */
u_int32_t priority;
char *message;
RuleReference **references; /* NULL terminated array of references */
} RuleInformation;
Steven Sturges
2006-12-08
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